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Setting up unwrella in maya 2014
Setting up unwrella in maya 2014












setting up unwrella in maya 2014

I later used After Effects for the HUD and results screen towards the end of the project and learned to use Timecode (though rather roughly). Then it was rendered out in Maya (after numerous attempts) and later imported into After Effects. When I was finished with the machine used in the project, I later found out an easier way of setting up Motion Paths and Ocean shader. If you're using network-shared assets though, this might not speef up things quite much.Throughout my project, I have experienced and learned various techniques with Maya like more in-depth features like the UV Texture Editor and Duplicate Special. But if you're also transfering the assets (textures, vray proxies, etc), you can use the "use cached assets" option (right below "transfer assets in the DR settings) to make vray only trasnfer a specific asset once to the slave. It will not save time though from transfering the scene to the slave. Yes, it will be faster in rendering, but you'll need another license. Do you recommend I replace this with a cat-6 Ethernet hard-wired cable?Ģ. See below link.Īlso - I do not use a network card to connect, I use an older wireless USB adapter. This is what I have, I am not sure how to check the max speed. Yes, wireless transfer is usually two times slower than wired - depends on your router and wireless card, you could check what's their max speed. On windows, for quick access to it, you can open a windows explorer and in the path field above just type %temp%ġ. Get the vrayMayaSpawner log from your user's temp directory on the slave machine. If there isn't one - you need to start it manually from Start menu > Chaos Group > V-Ray > Maya(version) > launch vray render slave.ģ. If there is one but you don't see a vray standalone console, then it's running as a service. Click it to open the DR setttings and enter the slave's IP. In the render settings, go to where the DR is enabled in the settings tab and when enabled, there will be a large button called setting. The standalone-only machine is unable to obtain license (thus, not joining the rendering)ġ. The standalone-only machine is not running its standalone'ģ. the main machine is not set up to look for slaves - you need to tell vray in maya what machines to use for DRĢ. It means it can't see the slave (where a "standalone only" installation was made.ġ.














Setting up unwrella in maya 2014